Tuesday, January 25, 2005

how the mighty fell

This is a response to Avram's blog, and more specifically to his fire. Now, for those of you who do not know the grand mucky muck of all that is writ, let this be a lesson to you. That's him gloating. Geez. Talk about modest, it takes him fifteen posts just to tell everyone that he beat the pants off me, and when you're playing harlequins, those pants are more than likely checkerboard. Ugly.

What happenned you say? All that talk about Harlequins and they....they... they... LOST! Yes, in fact, they did lose. Oh, they lost so badly. It wasn't like they kind of stood up and just didn't do very well. They might as well have been armed with body bags to throw at the tyranids yelling, "tell my mother I was a hero." They got beat so badly that the tyranids didn't even bother to tell the mothers of the harlequins that their children died heroes. They just ate them, or absorbed them, or whatever it is that Tyranids do.

What went wrong? Well, it's true that I couldn't roll to save my life, but that wasn't the problem. The problem was that the genestealers just happenned to be better all around at everything that my harlequins do. Let me try this another way. If you've got a good armor save to keep your ass safe, forget it, half of my army can ignore an armor save, but if you've got a high toughness, you stand a fighting chance. Well.... half of the tyranids have high toughnesses. Chances are that a harlequin has a higher initiative than most of the things they fight, but not so with the genestealers. They're equal. Harlequins have to hold against counter-attacks, and harlequins do not have a high toughness, and NO ARMOR SAVE WHATSOEVER IN HTH COMBAT. I cannot stress this enough. Ten genestealers will eat 6 harlequins in a round. Harlequins are lucky to kill 2. I can show you the math if you'd like.

Now Harlequins are great at killing things with Armor values (tanks, dreadnoughts, walkers, etc.), but nothing in the Tyranid army has one of those. They just have high toughnesses and a whole lot of wounds. So many wounds, in fact, that no matter what you hit them with, you're going to have to hit them a whole bunch of times for it to matter, and outside of hand to hand, which is not the harlequin strongpoint. Let's put that another way. I had four brightlances on the board. These were the only effective weapon against his high toughness beasties (carnifax, hive tyrant, tyrant guards, tyranid warriors). It would have taken all four (they would have had to all hit too) to take down the carnifax, and the carnifax would have had to fail every toughness roll. Ridiculous. And that's just the carnifax. Even if I'd manage to bring him down, I still had six tyranid warriors to kill off, not to mention, oh I don't know... a hive tyrant. Those of you who know what I'm talking about understand. I got whooped.

The second battle, as Avram rightly points out, all I had to do was run, and that is what I did. This is what my army killed: 1 squad of hermogaunts (big deal) and one squad of raveners (yeah), leaving 2 carnifaxes, a hive tyrant, a tyrant guard, a squad of raveners, two squads of tyranid warriors, and two pretty full squad of genestealers (I may be forgetting something), and when I won, I had A harlequin warrior and A shadowseer. TWO MINIATURES!!! I would hardly consider that much of a victory.

Bottom line. If you are playing harlequins forget about the Tyranids. If the safety of your craftworld is up to you, forget it man because it's gone. If someone could have played the polychromatic space elves better than I, I'd like to see what that looks like, but I've been playing for a few years, and even if my guys didn't route, I sure as hell wanted to.

As for Eldar and Marines, I just don't know. It's hard to beat the regular old Eldar. Maybe the new rules have covered some of the sore spots, but still. When you have to shoot down twenty guardians just to get a shot at the Avatar, well...what the hell are you going to do. I won that battle sans Falcon and Avatar, but the Eldar are ruthless, what can I say. Mix the Avatar/guardian combo with the Falcon/fire dragon strike team and a Vyper squad and shit, you better have a couple of Land Raiders and even then...

Well, that's my battle report. Avram, they were good games. You deserved your victory, and I'm sure I'll have it even tougher next time. Of course, if you pull those damned Tyranids out again, you may have to face the Local 131 of the Saim Hann phone sanitizers union rather than the community theater cast of My Fair Lady, but hey, one space pansy is as good as the next I suppose, especially if the next one is carrying a star cannon rather than the Harlequin's kiss.

1 Comments:

Blogger Avram Hooknoobie, Grand Muck of All That is Writ said...

Here I am feeling all lonely because no one has posted anything on my elaborately constructed blog about fire -- and I finally find something hidden away on your own blog after having to wade through a shitload of shit blog. At least you read it.

And I am pretty proud that I got my licks in. Was starting to wonder if I would ever actually come close to winning a game. Kinda like that bastard stepchild who you keep beating at checkers -- but you keep saying "Good game!" so they don't feel bad.

Now I gotta figure out a good army against Eldar. Ain't marines. Maybe Tyranids -- we'll have to see. Gonna mutate the bastiches though. Fly my pretties!! And get another hive tyrant guard.

Maybe Necrons.

2:05 PM  

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